Originally Posted by Tora Newton Y.
EASIER puzzles maybe, but still puzzles. They were just as much puzzles as the ones in other Telltale games I've played.
Look, I wasn't raised with Sierra or LucasArts's moon logic bullcrap. To me, "get cat hair to make a fake mustache to impersonate a guy who doesn't even have a mustache" isn't a puzzle, it's a brain aneurysm.
I'll stick to Sam & Max and Back to the Future with their "non-puzzles" according to you then, thanks very much.
I never said Sam & Max doesn't have puzzles. In fact I believe, season's 1 and 2 in particular have some really great puzzles, so don't be accusing me of saying Sam & Max has non-puzzles. The Telltale games with weak, gimmie puzzles are BttF, Jurassic Park, and The Walking Dead.
Now, the "get cat hair to make a fake moustache to impersonate a guy who doesn't even have a moustache" puzzle is renowned as one of the worst and most convoluted puzzles ever conceived. I get that you are trying to make a point but you seem to be looking at this in black and white. Not all old adventure game puzzles are that hard. Difficulty is not always either Back to the Future level easy or one of the hardest puzzles in existence. The truth is that most adventure games puzzles fit somewhere in between this (I would argue all of them do). And at any rate, I don't believe that adventure games have to have illogically hard puzzles to be good. The problem with BttF isn't that it is considered stupidly easy compared to older adventure games, it's that it is considered stupidly easy by Telltale's own standards. (At that point anyway, the bar since then has been lowered considerably.)
Now, I could spend a lot of time explaining why the puzzles in BttF are a broken, player insulting mess, but why would I when Rather Dashing has already done it for me
. Now, if you still like the game then all the power to you, but please, don't go around saying that the game has many puzzles and that they are really good. That's just wrong, completely and truly wrong.