Quote:
Originally Posted by crfh
I love the difficulty level of the puzzles in the Sam and Max games. 1 and 2 were better in that aspect that season 3, but still.
BttF has no puzzles. It's just a movie made of cutscenes with some "hey go do this" things in the middle.
I love it. But sorry, that's the way it is.
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I wouldn't say it had *no* puzzles. There were a few, but they weren't nearly as complex as those in Sam & Max or Monkey Island, so you didn't get the same sense of satisfaction when you solved them. The most difficult ones that stumped me for a short while were recording Kid Tannen on the dictaphone while you're up the gazebo, and getting into the Soup Kitchen's basement (both in the first episode, I think). There were certainly a /lot/ of "do this to fill in time between cutscenes", which is why I think BTTF wasn't as a good PnC adventure game as Telltale's previous efforts, but it was still enjoyable to play.
Jurassic Park had like two puzzles in the entire season (e.g. rearranging the rollercoaster carts) and the rest was "Press X to not die". (Note: I died, a lot). Definitely not a PnC adventure game, but it was still fun to play.
I do love the Sam & Max level of puzzles - they're complex enough that multiple locations/items are required, or a chain of puzzles, but not so difficult that you can't work them out just by sitting down and thinking about what you can do with what you have. It's immensely satisfying when you work out a puzzle solution, laugh about it's absurdity (and yet it totally makes sense in the Sam & Max world), and then try it, and laugh again because of how the characters go about it and what happens next.