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Old 07/29/2012, 10:39 pm   #5
Sausy Gibbon
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Join Date: Dec 2008
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Quote:
Originally Posted by Tora Newton Y. View Post
giving the player MUCH better indication of how the story needs to progress and what they need to do the solve the current problem or puzzle facing them. You KNOW what you're supposed to be doing much, MUCH more often than the previous seasons BECAUSE the story drives you,
I have to say that this is something that does happen in adventure games (I never felt I didn't know what to do in any of the seasons, I didn't know how to solve the problem but I realisized the problem the game wanted me to solve). But I didn't think season 3 solved that because I didn't think there was a problem with it in the first season and really just because it is an overarching story doesn't mean that it makes it clearer than in the standalones, your just increasing the scale of the story. For example in They Stole Max's Brain you have to get the three badges or whatever they are to get to Sammun-Mak you know you have to find a way to get eachof the badges exploring you find the different puzzles and NPC's you have to interact with, campare to in Night of the Raving Dead wher you need to get the zombies to stop Jurgen by proving he is uncool there isn't much indication of how you do this it like the previous example requires you to do three tasks. This isn't a something brought up by the overarching plot more how the puzzle is set up, if you were following the plot you should of understood that to get to the next part you need to solve a puzzle this doen't matter if its on a whole season length or an episode length. The writing should lead the player into the puzzle and if they don't understand what the need to solve it would be that the writing hasn't lead them into it or the player had not been paying attention.

Last edited by Sausy Gibbon; 07/29/2012 at 10:41 pm.
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