Quote:
Originally Posted by thestalkinghead
and we all know how the lack of difference in the ending of mass effect were so well received 
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I have the guide to ME3. There were 12 different endings. Four variations based on total readiness points and other factors of three different options. The problem was only three really had any noticeable difference and only 2 of those were seen by any number of people. And now with the free alternate ending they put out it clears some of the stuff people missed because of how quick it is (and because some people are dumb, lol, "oh an arm broke off the citadel, it must have exploded"...huh? That's like saying my toaster isn't plugged in, it must be broken, and almost as bad as Carley not knowing how to change batteries). And as far as the differences in quests there is one little quest you cannot even do if Kelly is dead, yeah it a side quest with little meaning but it's still there and there a bunch of those. If you didn't do the Bringing Down the Sky DLC then you miss out on a bunch of readiness points and a small side quest.
But that's a different topic altogether. My point in bringing that up is to point out that even a small difference is still a difference and means it does matter. From a programing perspective even just having two different possible characters in a scene means a lot, let alone have the scene be different in other ways two.