[Spoilers] Is the game suffering from Mass Effect syndrome?
With episode 3, it kinda boils down to having the same story with some minor substractions or additions here and there. Whole episode made all your previous decisions mean nothing. Whether you save Carley or Doug does not matter, they both die in almost same manner. Whether you side with Kenny or Lilly, does not matter, because you get stuck with Kenny no matter what. You are forcibly introduced into new characters, even two strangers, which you must accept into group even after what happened at St. Johns it would be probably wise not to accept any strangers. It is Mass Effect all over again. "Oh hey, your choices will really matter in future". Except they don't, you get the same story and conlusion every time, with minor alterations. I get that it would be lot more writing for devs, but was it not the whole premise "The story is tailored by how you play"? It is kinda shame, really.
Last edited by Faramis; 08/30/2012 at 07:12 am.
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