Quote:
Originally Posted by 8Bit_System
The biggest problem about choices in video games is pretty easily shown with a little math.
In episode 1 and 2:
Say there were 10 choices with 2 possible outcomes(PO) that had a full game impact (i.e. safe Carley/Doug), 4 choices with 3 possible outcomes and 2 choices with even 4 possible outcomes just so we make sure pretty much everyone has a total unique experience.
Telltale would now already have to deal with 1.024 impact choices just from 2 PO choices (10^2).
Now come the 3 PO choices and these already have a real impact. They will rise the possible outcomes to 82.944, and adding the 4 PO choices will give Telltale the final number of 1.327.104 possible outcomes and game scenes to deal with, while still staying on track to keep the story together.
Even keeping it really civil, say we choose 4 choices with 2 PO and 2 with 3 PO, we still end up with 144 outcomes, game scenes, conversations and what not.
For now, this is an impossible task as most people should be able to understand.
I think Telltale closely watches what most players do and tailors the story around these choices, and that is how their statement should be understood.
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its not an impossible task and not every choice will affect every other choice, and obviously there will be some things that they would always make us do, but what would have been so hard about giving doug or carley their own mission and making it so they have there own death not just identical copies. the fact is telltale make the world that Lee is in so they can easily give us choices that avoid interacting with other choices we could make.
and even if that means its is similar to making 3-4 games, thats fine because i have seen adventure games with way more scenes way more characters and not a bigger budget, why cant i have a choice of going north or south and then from that point have a very different story to the other choice, they could still meet up again but as long as there were some lasting affects of the choices you make it would make the choices matter.