Abundance of False choices in conversations
It seems like there are way too many conversation choice where the choice is immediately irrelevant and just there to add interactivity. I didn't mind the game choices that are there to convey futility, but this happens way too often to be about that and sometimes the choice is so irrelevant the characters dialogue immediately contradicts it.
I've no qualms with conversation that go by with input from the player, in fact there are a few such in the game already so telltale isn't adamantly against them, but when the choices feel forced or pointless it's just obnoxious. Please stop doing that, Telltale.