I had an alternate playthrough of episode 1 where I was 100 percent jerk to kenny. If you do that, he doesn't save you at the end when Larry knocks you down, and you die. "Tailored to how you play," seems to just mean things happen differently but the result is the same. It doesn't seem feasible though to expect true open-endedness from an interactive narrative, where every possible choice would have to be programmed along with all the choices that branch from that, and insane amounts of additional dialogue would need to be voiced, adding to cost and download size.
I liked Carley, and I didn't like to see her go no matter what I might try. That doesn't mean it was a bad choice on Telltale's part. It's just that it's a tight rope. If you don't kill anyone I care about, I become complacent, bored, uninvolved, I feel invincible. Kill people I care about without giving me the option to save them, I feel not in control, and like I'm on rails and my choices really don't matter.
I noticed right before Lily did it, I said something in defense of Carley and was notified "Carley will remember that." Five seconds later she was dead.
Last edited by MightyThirstyPirate; 09/04/2012 at 09:16 pm.