Telltale was never the right developer for Jurassic Park, not enough resources to pull off an adequate game and I think they totally ignored the suspense/fear aspect of at least the first film.
The T-Rex outbreak or kitchen scene were so full of tension and so terrifing, Spielberg took his time and immersed the viewers, slowly building up tension until its a life threating situation.
Telltale never did that in its game, it was all about fast paced (and poorly paced imo) action, totally over the top. It felt more like the third film than the first, which they actually wanted to avoid I think. There was no real suspense or fear in the game or anything which truly felt like the scenes mentioned above, only things that tried to look like it.
Yeah, I think Frictional Games could capture the fear of the kitchen scene for example, but they lack in terms of story and they dont have any experience in facial animations, licenses or anything outside plain horror-games, so no, they wouldnt be right also. And a scene like the T-Rex outbreak wouldnt be possible whithout some kind of QTE-style gameplay, but much more immersive, open and branched, which I guess would need more animations than the T-Rex had in this whole game!
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