Sure KQ6 has cliched story, but it's told in interesting way. And while I actually like story of KQ8 I think it's occasionally bit thin. Strong point of both games is that they introduce several completely different areas, but other than that I don't know why we are comparing just these two games. Neither of the games is my personal favourite, which is KQ4 followed by KQ5.
I don't mind fighting and all that, the fact is that I like Quest for Glory -series where fights are frequent events. Still, QfG games have interesting stories and puzzles. The problem with KQ8 is that many areas feel empty and there are only few characters and puzzles which actually advance the story. That said, the story follows the traditional chosen hero saves the land from almost godlike evil (who is surprisingly easy to defeat. In fact it's rather difficult to get killed in KQ8 unless you do it on purpose). Game and it's story would have benefited if it had less monsters (which are too easy to kill to offer any real challenge) and more puzzles and dialogue. Some of the puzzles are rather good and certainly better than what KQ7 had to offer. I don't mind that the hero wasn't member of the royal family, but the IMO Roberta could have at least given him some personality and background.
Then there's KQ6. It has your basic prince save princess from the evil vizier story, but it's strong point is that getting there is interesting. It has strong set of locations which are filled with interesting characters and puzzles. Weakest link in this game is Alexander, who is my least favourite KQ hero, although he was less annoying in KQ3 than he is in KQ6. He is bit too goody two-shoes for my liking and his constant whining how he can't do something because it's wrong is rather annoying.
Last edited by Olaus Petrus; 09/06/2012 at 02:28 am.