Reason Episode 3 is in my opinion by far the worst so far is because there's often too little action and too much bickering, which, given the claustrophobic confines (traveling by RV and later a train) and despondency of the group, can be about as entertaining as watching mommy and daddy argue about divorce proceedings at Thanksgiving dinner.
And there are some mistakes such as Lee appearing to have the magical ability to fit a full-sized blowtorch and gas canister inside his back pocket and climb up a ladder unaided. In the real world, getting this contraption up the ladder would've been a puzzle in itself.
Zombies walk unhindered and unharmed through fire if you set the gas on fire.
The Bandits notice the missing supplies within 1 minute and raid the camp. When in reality they would have waited until night to check for the supplies.
Carley, beloved and saved by the majority of players is taken out of the story in the same way Doug does. There is nothing in the entire series you could have done or said to prevent it. This applies to all characters and their deaths.
Players are frustrated of not being able to alter anything. They do NOT (mostly) expect to always choose who lives and dies, but if the players actions don't even make the slightest difference it is no wonder the player might become frustrated. Thus far, the game is more like a movie.