Quote:
Originally Posted by Cyreen
Umm... yes I can, I played both versions. If you give her gun, no walkers. If you don't, walkers.
The supplies weren't going anywhere and getting them that day wasn't critical. I would imagine if the walkers had been really bad, they would have left, gone elsewhere, with the plan to try again another day.
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but saying that, why bother picking up any supplies as you know you don't keep them.
also that means no risk by letting irene kill herself