Originally Posted by Cyreen
Umm... yes I can, I played both versions. If you give her gun, no walkers. If you don't, walkers.
The supplies weren't going anywhere and getting them that day wasn't critical. I would imagine if the walkers had been really bad, they would have left, gone elsewhere, with the plan to try again another day.
but saying that, why bother picking up any supplies as you know you don't keep them.
also that means no risk by letting irene kill herself