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Old 09/18/2012, 07:10 pm   #12
Numinous
Junior Member
 
Join Date: Sep 2012
Posts: 7
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Quote:
"We tried new techniques to put the focus on the character arcs and story development and not the game mechanics."
I think that says it all right there. I think I would have really enjoyed this "game" as a movie. It felt like a movie. It was engaging, well paced, good characters (none seemed over the top or cheesey). What I HATED about the game was the fact that for the most part it felt like I was just pushing a key to keep the movie playing. Imagine watching a DVD and having to press "ok" every 5 seconds just to see the next part, and having to press that button within (what felt like) 5 MILLIseconds or the whole segment restarts! Was an exercise in frustration for me at least. I think there-in is my point, I didn't feel like *I* was participating in and driving the narative forward, rather I felt like I was just pushing the "play" button on a movie constantly. I play games to be involved and engaged. If I just want to be told a story I'll watch a movie.

The puzzle sections were good but even there it felt a little too automated at times. I'm glad that the puzzles were at least well integrated into the environment and narative and didn't feel "tacked on". For me the greatest example of this is still Cyan's Riven. The puzzles were part of the world and not abitrary.

Great story Telltale, bad game. I'm looking forward to playing The Walking Dead though as it sounds like it's much more engaging (yes I'm waiting until all the episodes are released before I get into it).

Quote:
"Just next time tell us what could be better about the game"
If I could do that I'd be a game designer myself
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