Quote:
Originally Posted by Jurassic#2
Exactly,  they are trying to get a feeling of horror and trying to get your adrenaline pumping in the last episode. That way there is a feeling that you are actually in Jurassic Park trying to get away from the massive T rex. Here is a tip, if you can't make it on your tenth and eleventh try and your getting frustrated, take a break and try try again! 
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Thats actually a good example of how contraproductive the gameplay was. Especially in this scene there was no sense of presence or immersion whatsoever cause you couldnt concentrate on the happenings on the screen, you needed to look for prompts and react quickly, therefore focusing on the QTE-gameplay and not at all on whats actually happening. So there is no feeling of fleeing from a T-Rex, of being in Jurassic Park or the adrenaline of being chased, its just a feeling of frustration that youre not able to push the buttons fast enough. Not to mention that the more you have to repeat a section, the less the emotional impact is on the player, just like when you would watch a certain scene from a movie thousand of times in a row, it gets repetitve, boring and you loose interest.