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Originally Posted by CTCCoco
Every choice? I mean some main choices with 3 different storylines at least. I have seen RPG 2D games made by only 1 man with 10 different endings and with all the choices matter in a long way... ah, and its free.
If they donīt offer that then donīt say "omg your choices will be profound and will make the difference" because thatīs not true. Offer the game like itīs: single storyline, with choices which only changes some single dialog lines in the near future and that is all.
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The standard for any game with "choice" is still an inescapable linear plot. Heavy Rain and Mass Effect do the same thing. If there's a story being told, you can make decisions which have temporary, cosmetic changes, then progress with the story as intended.
For instance, in Heavy Rain, you can choose to drive into traffic the wrong direction to save your son, or you can refuse. Both ways, you're forced into the same event. You can succed or can fail, both ways the story continues with the same event. The only things that have changed thus far are endings. Heavy Rain only splits into different storylines at the very end. Regardless of the budget, a story driven game will never have changes that matter because writers only care about finishing their storyline.
A Choose Your Own Adventure format is years away. The only people trying to create a game like that are Quantic Dream and Telltale. Telltale tells better stories, Quantic Dream has more funding. We've already talked about all of this. In fact, you can find this same post of mine like a dozen more places. Choices matter as much in The Walking Dead as they do in any other game with a story. You want freedom? Play a sandbox.