More reliable than the steel behemoth we've ridden into Savvanah on? Granted she can only go where the tracks'll take us, but I'd love so see a gaggle of walkers try to slow her down. If only we could take that baby on the boat with us...
And I'm fairly certain that Kenny wouldn't have objected to you getting on the RV during the raid, as you DID help cover everyone as they got the the RV and you were standing right in front of it. The main reason, I think, he wanted to leave Lilly behind was his new-found survivalist mentality kicking in again. She was on the other side of the motor-inn, clearly not paying attention to the RV as walkers began to swarm and the bandits were still taking pot shots at us. I sure as heck wouldn't have wanted to dash across that lot, with walkers biting and lead flying, to save a woman who hated me and was so wrapped up in what she was doing she didn't hear us screaming about the RV almost being ready. That would almost be as bad as waiting for her to snap out of it, by which point we'd be pumped full of lead or drowning in walkers...
Leaving Lilly was just heartless though, even if she would go on to steal the RV (none of us knew it at that time). I felt really bad about abandoning her afterward, because crazy or not, she helped us escape with our skins intact. And it was just plain wrong. If I hadn't read the comics beforehand, I probably would have thought that I murdered her by doing that. Needless to say I'll be taking her with me from now on when I play (yes, even though she screws us over. It does kind of add a nice "we're boned" moment with Kenny when she peels off down the road).
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