Originally Posted by Juicius Maximus
I won't bother to look through 31 pages to see if anyone posted this already because when I see a bright, shiny fire I just need to pour gasoline on it. From the FAQ page:
"Is there anything unique about this game versus other Telltale games?
Yes. For the first time, the decisions that the player makes will drive a “tailored” game-play experience. A decision that you make or something that you say will have repercussions not only in the episode that you’re playing, but also in future episodes of the game. Decisions will range from relatively innocuous (do I lie here and if so, how should I lie?) though to world-changing (I can only save one person here, who will it be?). Furthermore, you’ll come under pressure to make decisions quickly. You won’t be able to stand around deciding which option to choose during a conversation. The undead won’t stand by and politely let you figure out your next move."
Well, the World-Change decisions... thatīs not true. I can say there is only ONE decision which is a bit "world-change", the decision to save Carley or Doug and itīs not really world-change decision because they are more or less the same and do the same (and they both are now dead, so...). If somebody can tell me one more world-change decision Iīll be glad.
Pawn, LUA, PHP, MySQL, Python(M&B) Programmer.