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Old 09/27/2012, 03:41 pm   #612
YamiRaziel
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Join Date: Jul 2012
Location: Woodbury
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Quote:
Originally Posted by Rock114 View Post
It seems to me that, while all players are heading in the same general direction, our experiences getting to that point are different from player to player. I saved Carley instead of Doug. I shot Duck instead of making Kenny do it. I helped kill Larry in the meat locker. Others saved Doug, or tried to help Larry. You get a different experience based on what you do, but it's not like saving Larry would have meant that we'll find the cure for zombieism from him later on.

Lee can influence how people see him and act toward him, but he's not going to become king of the bandits if he chooses this, or kill all the walkers in Macon if he does that. The story IS, in fact, tailored by what you do. Have you guys seen all the threads about Lilly vs Kenny? Let's not turn this thread into ANOTHER one of those threads, but I feel they're a good example of how deeply (or not) your choices go. Kenny saved me from Danny because I helped him with Larry. However, Yami was saved by Lilly because he tried to revive Larry. I saw Kenny spring to my rescue, while he saw Kenny cower in the stall watching Lee have a gun shoved in his face. Those scenes are different, with different interactions between the characters. Afterward, we're still both outside the barn talking to whoever we saved in Episode 1, and Ben. It goes almost exactly the same in both our games. We get the same exact scene, but our ways of getting their and our attitudes toward the characters we interacted with are different.

While TWD may not exactly be you doing whatever you want, as we are railroaded by a plot spanning the entire season, but our ways of getting to each of the major points of that plot aren't the same. Kenny is my best friend going into Savvanah right now, while other people hate his guts and want him dead. Clementine is learning from us too, and being mshaped by not only the actions that we, as players, make but by how we explain them to her afterwards. It doesn't seem to be very fair to say that our choices don't matter AT ALL by this point in the game, as we're only 60% of the way to the end. But at the same time, there are sections where Lee is stuck picking between things that players may say "I wouldn't do either of those! Where does my choice come in?!" to.

In the end, Telltale is telling us a story. We get to choose how some things happen along the way, but we're all going in the same general direction no matter what we do. Personally, I have no problem with changing a few things along the way, so long as the overall plot of the season that I am being railroaded to is well written and believable (which, in my opinion, it has been so far). But that wall of text is just my opinion. I felt I should put in my 2 cents.
Well said, man. In my opinion people often mistake choices for doing what you want to do. This game presents choices and results, some you affect, others are beyond your reach... like in real life. If you want to do whatever you like, you should play sandbox games like Skyrim.
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