Originally Posted by Milosuperspesh
the whole 'the game is my first twd experience' kinda baffles me like why people watch tv shows mid season/mid episode then go on forums and complain nothing makes sense...
but i have learned quickly on here that not many people have the due dilligance to research stuff before throwing money at the screen.. they see high reviews lots of praise and buy stuff thinking it's one thing then being unpleasantly surprised when their rash purchase turns out to be something well made but not their 'cup of tea'
That's a pretty poor attitude.
I spend a fair amount to research, thanks. Certainly, more then an hour was spent reading through this stuff. That's not a snap decision by any means. Same deal for other games. Hard Rain, for example, was actually one I skipped out on. It sounded good when I first heard of it but on a closer inspection, it wasn't quite what I wanted. I got the vibe that it wouldn't be quite my thing. I watched walkthroughs instead and, yea, I'm glad I didn't buy it. I also decided against the Fable series.
There is NOTHING wrong with buying a game based on a review though. That's how most people make their choices. I go watch movies based on nothing more then a preview trailer and maybe a movie review. Some of them suck but you know what? I know they will suck before a half hour is up. I should know if I'm going to like this game before episode 1 is done. That should give me the basis to know.
You expect me to put 10 hours and more watching a tv show or buy a bunch of comic books in order to understand everything? There is a limit to due diligence. I read up on the website, checked a number of reviews, heck, I even checked out some walkthroughs on the first episode. I also put it against my experience with typical zombie fare and made a decision.
Yea, I got that people would die but what is the sense on killing everyone likable that you spent 6 hours developing? Finding out that a person you save gets killed anyway? Don't toss me that they can't handle a different character.
Carley/Doug could have just as easily gotten the broken leg here which would limit their roles in the next episode. There are ways short of outright killing the person you save. It's especially annoying because every other time you choose to save someone it turns out not to matter. The death is always predetermined.
Look, keeping Clem around is fine but, in the end, she isn't really a comrade, she is a burden. For the most part, they have done an excellent job minimizing the problems inherent in having a child dependent and she is certainly a likable character but I'd like some relationships with adults
that can be reliable friends rather then a group of people I don't trust and fight with. Kenny could have been it but he was really argumentative at points and just went through such a shock that I'm leery of him. He's likely to snap like Lilly did. Also, is this a game that is only suppost to cater to hard core fans of the Walking Dead that like buckets and buckets of painful deaths?
Even if I did go that far to find out that this is supposedly a game for a particular niche, there is no possible way that the cast the series could possibly be as small as this game is. If I had known too much about the plot the story would have been ruined. The first chapter was good. Second chapter was a bit grim but still okay. You have to get to episode 3 before you find out how bad it REALLY gets and then I hear that they want it to get worse for the final two.
I'm very much NOT used to thinking of every person as a disposable victim when so much time has been put into developing the character. Especially not if they are likable characters that the readers emphasize with. It doesn't make sense to me to kill them off at this point. This isn't some sweeping opera of a game. It's a 10 hours long with a focus on narrative.
Why make a narrative based game only to kill all the people in it early on? As games go, this one is exceptional in it's willingness to kill off major characters. I really have no experience with this level of death. There is no reasonable way to expect it.
PS. The reason why it's acceptable to have an option to kill Lilly is that just because the game "might" become cannon (I'm told Lilly has a novel that also does her origin), that doesn't mean every choice is cannon. In fact, almost all choices will be non cannon, even simple choices like the responses you give, give details about what the cannon Lee is like. So killing Lilly is a non cannon choice and if the game actually got incorporated into the official backstory, that choice would simply have not been picked for it.