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Old 10/11/2012, 07:08 am   #26
shedim
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Join Date: Oct 2012
Posts: 129
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Quote:
Originally Posted by Sir Fruitcakes View Post
Wrong franchise, i'm sorry you expected a good ending man

Read afew chapters of the walking dead comic, It isn't leading up to a good ending.
Wrong franchise my ...

The only problem is gaming developers thinking grimdark/depressing endings are totally cool, artistic, creative and hipster. Just have a look at Mass Effect 3 how great their fabulous grimdark red/blue/green slap to the face ending turned out to be.

Don't get me wrong, I don't have a problem with Lee dieing when his death is for a good cause, such as getting the choice to sacrifice himself for Clementine. But since they decided to railroad Lee to death, just like they did with Carley, his inevitable death is just frustrating, lame and boring. This isn't a graphic novel or a movie, this is a computer game after all! Make it interactive, not passive! If The Walking Rollercoaster was a bad game, I wouldn't bother complaining but since it isn't, it's just a shame they dump Lee just like that.

Intelligent storywriting in computer games is creating depression without frustrating players, instead of just smashing everyone with the pain train they could left the choice of survival or sacrifice to the player. Instead, they sentenced him to death for no reason. This is the Mass Effect-Effect: Knowing your protagonist is going to die no matter what you do just kills off any potential replay value this game ever has. What's the point in playing Episode 5, since Lee's going to end up dead, anyway?
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