Originally Posted by Darth Marsden
Felt I should emphasize this, since it's rather buried beneath the tier descriptions.
My question - what the heck does that mean? Will it play like classic Final Fantasy games? Baldur's Gate? What? These guys are amazing at saying a whole bunch and at the same time saying nothing. They talk about it being "a true RPG", with "tactical combat that is much more than 'hack and slash'". But that's all they have - talk. No real screenshots, no examples of how it'll control or feel... I've never seen a Kickstarter project with so much text but so little concrete information.
You make good points, and we will be clarifying how combat works, and re-arranging content around. Thanks for your feedback.
Here's a bit more details on combat:
Right now it's a solo hero, with multi-panel movement (one of the issues with a Rogue-like is that the one movement per turn makes monsters too predictable.)
For the moment, your most important characters options are choosing the right poisons and traps to use. For example, you might use a slow poison on a large Minotaur, and then lure out the surrounding minions to kill one by one. Maybe on the Hard setting you're not strong enough to kill the Minotaur by yourself, so you set up a spring trap to launch it into a pit. For simpler battles, it might just be using a burning poison to kill a set of octopus-like monsters quickly. For basic combat a lot of it will be figuring out the monster's weaknesses, and then choosing positioning to pick them off without taking too much damage.