Please don't bring back the dead end. There was one in Hector episode 1 (I'm not sure if by design, or script flaw) where if you didn't pick up an item before you left an area it was gone when you came back, and I really didn't like it. It takes you out of the game, and that's what makes it really not a good design choice.
Death is fine, and I'm sure Telltale will have plenty of it. Although, personally I'd go for a happy middle ground rather than go the Jurassic Park/The Walking Dead route of restarting the scene where you died or Sierra's route of game over where you have to load a saved game or restart: having options on death for retry and loading a saved game. That way the diehard Sierra fans can happily ignore the retry option and load a saved game, and the people who are new to the genre, never liked Sierra's design style, or those who prefer more leeway with their games, can just retry the scene The Walking Dead/Jurassic Park (or, going back, Full Throttle) style.
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Last edited by Jennifer; 10/31/2012 at 11:03 am.
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