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Old 11/04/2012, 05:53 am   #12
Olaus Petrus
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Join Date: Jun 2009
Posts: 494
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Quote:
Originally Posted by BagginsKQ View Post
Oh, come on every single KQ game had ways to die.

As for Space Quest, oddly enough there is a fan game that as far as I know has no ingame deaths. Shocking as it may be ... It really is kind of 'missing'.
Like I said it's difficult to imagine King's Quest game where you can't die, but dying isn't as integral part of the game experience as it was in Space Quest series. In Space Quest games deaths were one of the most enjoyable part and I often killed Roger on purpose just to see what happens to him.

But I agree that dying was important part of the challenge in every early Sierra adventures, in later games deaths were less frequent and for example in Gabriel Knight games, despite the horror themes, there was only few places where Gabriel could die. And also in the later King's Quest games dying became less important. In King's Quest VII there was a retry button which allowed you to retry from the start of the scene and in Mask of Eternity dying happened only when you lost all your hit points, but that happened only rarely because battles were easy and there was always plenty of healing items available.
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