Originally Posted by Chyron8472
Because of what they did to crash mode, or because the path you should take during races isn't made clearly enough in advance?
Both of those, and I just love how 3 did the takedowns/boost system!
(It had a good flow to it, but it required skill to get it working. Paradise felt off to me when I last played it (it was a long time ago so take that with a grain of salt))
Also, I think the courses in Burnout 3 were all pretty well designed too. Every course felt quite unique, whereas in Paradise, its mostly city, (and a bit fiddly for my tastes having to try to find everything. Then again, I think Burnout was always meant to be a "jump in and play" kind of game).
With Great Power Comes Great Resposibility.
My Uncle Ben taught me that.
He also makes great rice!
Originally Posted by coolsome
Does TTG need an official Geisha? cos I could go to Geisha school!