First off, let me say that, for the most part, Bone was great. I really enjoyed what there was of it. Unfortunately, that wasn't enough.
I'd say the shortness of the game was a huge drawback. For $20, I wasn't expecting a full-length adventure, but, having played all the classic Lucasarts games and spending several hours at a time talking to characters and figuring out puzzles, I was disappointed. In fact, I couldn't believe it was over already. When the credits started rolling, I kept expecting a Curse of Monkey Island-type fake.
I know Telltale isn't Lucasarts. They shouldn't try to be. But still. This game needed to be a ten-hour game. I think it only took me three hours or so. The repitition of areas was one of the problems. I haven't read Out from Boneville, so I don't have any special love for the characters or desire to see it adapted faithfully. As an aspiring writer myself I respect the hell out of Telltale for being so faithful (so I've heard). But there needed to be more puzzles (there were only, what, five?).
It just felt rushed. I wished they would've taken more time to flesh it out.
I was super-impressed with the eyebrow system, though. The way they would spring up out of nowhere (just like in a real drawing) was very well done. The voice acting was great and Smiley Bone was especially good (and I agree that the possums were great, too). The animation was fantastic. The graphics were perfect (I once saw a poster of Bone on the Dragon Stair, and what was in the game looked EXACTLY the same). What puzzles there were way too easy, but the gag about the termites was wonderful.
I don't know. There needed to be more to do. More options with the interface, more conversations. More environments. More puzzles, definitely. Just more. I know more is coming, but I don't want to end up paying $180 for 9 volumes of Bone games when they could've split it into 3 full-fledged $40 games.
I kinda feel ripped-off. But not really. I'll continue to support Telltale. But if Sam and Max isn't a real game...