Originally Posted by Gman5852
Ummm it did tailor my story. Do you know what that means? If I tailor a shirt, it may have a personal touch, but it still is a shirt! Same with the story. It DID tailor to what I did, but it is still the same redemption story, but with my personal touches.
I got to know Doug and listened to his walker trap to fight them off and live
I showed the farmers I mean business
I trusted Clem to join me to a dangerous place
I watched as Kenny sacrificed himself to save a kid that could've died and episode prior
I saw who was with me when I needed it the most, Christa, Omid, and Ben
When campmen finally revealed himself, I got satisfaction to know it wasn't ME who screwed up his life
A crazy girl hijacked our RV and drove off
These are just a few things I did and things that COULD'VE been avoided if I made different choices. It WAS tailored, NO game has EVER had major changes due to your choices. What the heck made you think a small company would do it?
The teams all meeting back regardless though was Bullcrap
That's a really lousy defense for TellTale. Sure, the game is tweaked along the way, but your choices ultimately result in the same experience. So the "personal touch" thing is irrelevant. You brought Lily with you, another player didn't. She still ended up leaving the group. That's the problem people have with the game. Tailored is just a clever word TellTale used to get people to think their choices actually mattered. Yes, it's a small company, but it shouldn't have given the illusion of choice to players. Still, great game.
As for you thinking no game ever had major changes due to choice. Slow down, dude. You must've never played a Bioware game. There are plenty of games where your choices effect the outcome.