Originally Posted by Sonic Boyster
Y'all need to stop immediately looking for all the reasons to hate the game. I've been over this before so I'll do it one more time, and then you guys can pretend like it isn't true to feel better about feeling worse about episode 5.
You never got to change the story with your choices, and that was never advertised, not even once. You got to tailor
your experience to your decisions, which is what happens all throughout the series. I wish there had been a little more going on under the hood but they made most of the flavor dialog feel genuine and I rarely felt like I was totally without impact to the story. The only reason some of you feel that now
is because you either came in with the misconception that it was a choose your own adventure book or you tried to replay the game and ruined the mechanics for yourself. It isn't a game about re-playability, it's an adventure game where you make the best decisions you can and you still get screwed in your very own personalized way.
I think the vague ending was the best possible ending but that's just my taste for the grimdark speaking. The best and only possible ending involves Clementine being alone and scared, knowing everyone she ever loved is dead, more afraid of humans than walkers. That's The Walking Dead for me, and that's what makes it great. I think it would have been a terrible cop-out to give you any kind of closure or a happy ending, and I'm super happy they left it as bleak as they did.
That said, there were definitely some parts of the game that felt contrived. Saw off your own arm without meds and just walk it off? Talk through a crowd of zombies like Conan the Barbarian? Immediately regrouped with your party even though you chose to go alone? Meh. Weak writing, but it didn't ruin it for me like 4's writing ruined it for me. I'm happy with what we got either way.
Excuse me! In the walking dead Rick has had just as much victories as he has had tradgeides if not more. Is it unrealistic when he gets a happy ending to an issue or a story arc? When he finds the prison that was a victory since it offered shelter and hope, even if temporary. What about when Rick arrived at Hershel's farm and later saw his son recover, or when he found the Wilshire estate and had shelter for the night,or when he arrived at the camp out side Atlanta to find his wife and son safe, or when he found Gleen and Maggie on horseback when he thought all hope was lost and they took him back to Hershel's farm where he saw Andrea, sophia, Billy, Ben and Dale still alive,or when he arrived at the Alexandria safe zone on the road to washington. Now lets look at the key tradgedy moments; When the Wilshire estate was overrun, When the zombies got loose from Hershel's barn, When he arrived at Woodbury, when The governor attacked the prison, when the Alexandria gated community was over run and more recently when he went up against Negan. These key tragic events are over the course of over a year in Rick's world. Alot of the victories and hope inspiring moments have come at the end of the issues and comic story arcs so they were happy endings even if they were temporary. The walking dead is not all doom and gloom. There is balance, moments where the group even let their guard down because things were so comfortable, times where Rick has encouraged Carl to live like a child and go trick or treating like when he was in the Alaxandria safe zone.
As for our so called misconceptions, telltale clearly stated that we could have a complete different set of survivors by the end of our game from someone else. Just watch the early playing dead videos. I'm sure you can still find them on youtube. I'm going to have the same survivors at the end of my game as you no matter what I do, that is not how the game was promoted, publicised or advertised. I would have bought the game any way because i'm a fan of the comics and the show but I was only expecting what Telltale said this game would do and how different from other games it would be because of player choices. Heavy Rain did not have as much an emphasis in the commercials and publicity about choices and that game actually has replay value since there is countless ways the game can unfold and end. Even in the latest playing dead episode Gary Whitta makes a point how episode 5 has 8 branches which the player can experience and how large the scripts were as a result of this, yet I found episode 5 to be the shortest of the 5 episodes and less conversation heavy than previous episodes.