Originally Posted by JackalOsiris
But the essence of the story is just that, nowhere is safe... Does an author tailor make his story to fit one's wishfull thinking of happy everafter? Not everyone gets to marry their highschool sweetheart, fall in love with Mr. Right, and the cancer patient sometimes just succumbs. Heh, my boss has a saying. "Life's a bitch, and then you die..." There is no hope in a Kirkman, society has gone to hell so make do with what you can, till your face is eaten off at least...
(yes... my glass is half empty by the way
I agree with the general logic, but not the storytelling perspective.
Think of it this way, stories and games have always been there to teach lessons and to sharpen skills.
It doesn't matter how much real life sucks or whether it's hopeless or not, but good storytelling mostly exists to demonstrate other people's mistakes or show qualities that society finds desirable.
In the comics, you eventually come to realize that it doesn't matter how desirable Rick's or Glenn's qualities were because desirable qualities mean jack shit and they'll both end up in the same place.
Kind of reminds me of a longer running example of that one 2pac movie where two burned out addicts start off in a free clinic, and after whatever sorry adventures they ended up having they ended up at the same clinic at the end of the movie. No lessons were learned, it was just a waste of the viewer's time.
Or imagine if they killed off Clem in season 2. Lee was a great protagonist and all, but Clem was the catalyst and the motivator for the entire season. There's really no way that TTG could do it without rendering the ~9 hours spent on S1 a massive waste of players time.