Quote:
Originally Posted by JamesM98
I disagree with your first point. People are a bit unsatisfied because the game ended on a cheap cliffhanger. If it had ended a few minutes later it would've been better because there wouldn't have been a cliffhanger, more of a "this is where we are, what will happen next?".
|
I mentioned in another thread that I just don't view it as a cliffhanger, for the same reasons I don't veiw the end of Blade Runner or Clockwork Orange or similar films as being cliffhangers.
They choose moments that summarise the tone or theme or ethos of the text at work. Like, break it down.
Alone and broken hearted, Clementine sits in what looks like an otherwise picturesque pastoral field, however, it's serenity is broken when she sees the tiny tell-tale signs of violence, bullet casings and shells near where she stands. She looks up and sees two figures, unable to discern who they are, unable to tell if they're friend or foe.
Just because you saved her and did everything you could, doesn't mean you've guaranteed her safety. There are no guarantees. This is the icy terror of being a parent. Some day, if you're lucky, they will outlive you. You cannot help them after that. You cannot know what challenges they'll face, what trials are ahead of them. The only thing you can do is use the time you have to prepare them to the best of your ability.
That's what the epilogue means to me. It's that parental fear. It's that universal truth.
I really, truly do not think it was intended as a 'cheap' cliffhanger, because I feel a lot of honest thought and feeling went into it.