I read the linked article in its entirety. Now, I am absolutely sure that the words "This game series adapts to the choices you make. The story is tailored by how you play." is nothing but a play on our limited understanding of what TT considers 'The Story..'. The linked article was written by someone with a distinct command of the written verse. It seems more an apology that a fact stating concourse.
The average, reasonable gamer played the episodes believing that the word 'adaptation' would result in an alternate ending than what we were fed. Instead, it has meant nothing more than a pointless round of choices that left us emotionally reminded of our ability to make good decisions within a small increment of time.
Time wasn't the enemy. Choices proved to be nothing more than a graphical representation of where we would end up in the scenes to come. It was not a true adaptation to choices as we soon learned that the story is the ultimate decision maker regardless of our own.
Did it really make any difference in the finale that the entire group went with Lee to find Clem? Where in the entire episode did Lee need anyone but himself to rescue Clem? While it comforted many to have company during the search, the choices only affected the stats before the credits.
So... This game series adapts to the choices you make. The story is tailored by how you play. is not a complete lie. It is an illusion or even a deception primarily used to make players believe choices would provide a certain story ending. The result of all that button mashing and mouse clicking is nothing more than wear and tear on a players gear.
If I played the game without making a single story choice, which is separate from action
choices like shooting a weapon or climbing a ladder, the story would adapt in such a way that it would flow to the end result. Without me, as a player, Lee would have been bitten , the stranger would have died, and Clem would still be facing an uncertain future, alone.
(How many times do we need to read this stuff?) We felt cheated in the finale because of the story ending, not the ability to affect the scenes within it. Controlling the scenes is what makes TWDG a game. Otherwise, we are merely mashing 'turn the page' buttons on a well thought out visual book.
In fact, it takes about 10-15 hours to read a good book. We did that in five episodes running about 2 hours on average (perhaps more for some). So yeah... we played an active role in a book that was graphically displayed... great idea and that is the only thing I really walked away with. The ending of this season was poorly thought out and made people question does this story adapt to the choices you make? Simply put... No.