@The13thRonin: Point taken. I hadn't read that first sentence you quote. Perhaps they did tone things down from their original intentions. It wouldn't be the first time. However;
@GenConfusion: You're absolutely right - the game was in the experience of *making* the choices, plot consequences be damned. It may be true that some people expect choices that influence the plot, but that doesn't mean that's the best approach to making this style of game. I'd argue that The Walking Dead equals or trumps any game Bioware has ever made in terms of narrative engagement. As such, why don't we look at Telltale's game as an equally valid model?
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