This game doesn't matter how the game reacts to your choices, it's how the players react emotionally. I don't know about you but I was heavily embedded into this game emotionally.
Saving Doug or Carley, for example, you get to have the pleasure of meeting and getting to know someone. Have a romance or a bromance. I get it, they're not real, but the creators wrote them so realistically that I was actually really fond of them.
Point being, this game isn't a standard game where I'm just driven to win, in this game I'm actually driven emotionally. I wasn't driven for the need to win the game when I was looking for Clem, I actually wanted to save her because she means something to me. I know it's horribly sappy, but it's just special and I'm disappointed people actually have the views like "oh I saved Carley and she didn't help me beat the game so like what was the point in saving her!!"
Last edited by CarScar; 11/25/2012 at 09:01 pm.