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Originally Posted by Siniistar
After a while I stopped caring because I knew TWD was determined to shit on his life as hard as possible before letting him "die a hero's death" at the end.
That's not to say I wasn't hoping he'd live somehow at the end, and I wasn't saddened by what happened ultimately, but it seems like telltale tried to sell the "gloom always sads ZA nothing ever works out EVER sucks to be you bro" angle a little too hard.
I think Lee's death would have been effective had he had more positive things to look back on/live for than just raising clem ( i really only felt bad for clem, not lee at all. and maybe that was the point? i dont know). There's only so much tragedy you can run a character through before the audience stops caring.
That's why i liked Rick's journey more in the comics, its riddled with both triumph and sadness, so the low points feel more poignant.
Again not bashing the game, I greatly enjoyed it but it feels like TT sold themselves short.
Any one else feel the same?
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There were high points/positive outlook moments from almost all the major characters at a certain point in the game (except maybe Larry, I guess), and I agree that happier moments are necessary for the audience to more effectively be able to bond with characters.
I think Lee should've also had time to get to know characters besides Clem. Like sharing a drink with Chuck etc.; they may have tried to sell the 'bittersweet but content that the one thing Lee still cared about will survive' ending too hard.
Kenny was an essential character throughout the series but his supposed death in episode 5 was underwhelming; they shifted the focus too much on one character for the finale.