Originally Posted by JackSchirmer
Lee being a 'criminal' (he wasn't--as far as we knew) has nothing to do with the ending. Surely you understand that.
In any case, if nothing else, his actions throughout were redemptory. For him to end in handcuffs is a fundamental betrayal of the compact between designer and player.
Actually, it's a splendid metaphor for the game's abject failure to have anything you do actually matter. Lee starts and ends, handcuffed. Same as the players throughout. Brilliant, in a way.
I do agree with that. The game ends with redemption regardless of what you do. Don't think it should have.