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Old 11/28/2012, 10:58 am   #366
CrazyandProud
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Join Date: Nov 2012
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Originally Posted by Sabiancym View Post
Would they get on the boat?
The time spent during the last three episodes talking about a boat, finding a boat, risking everything to find parts for the boat, and fixing the boat is more or less killed 15 minutes into Episode 5. Not in any dramatic way mind you. Ben tells the group that Vernon's group came and took the boat. That's it. Vernon isn't seen taking the boat, and isn't seen any time after. Three episodes worth of conversation and gameplay is negated by a secondary character just saying that the boat is gone......ridiculous. Imagine the battle in the final Lord of the Rings movie just being Aragorn telling people that they won the battle without showing it at all.
How is that ridiculous? In real life you wouldn't see everything happen. They took the boat while you were not there. I know that it must be shocking to know that not everything happens in front of you. Your analogy is not a good one since you are comparing two different types of stories. Lord of the Rings is a big epic story, while the walking dead is a more contained and grounded story despite having zombies in it. It would be less realistic to have them try to steal the boat when everyone was there. Would you steal a boat when there were more or less people? It also does not negate anything, the plan was to get the boat. The fact that they were close to getting the boat and using it and then having it all taken away adds to the overall feeling of sorrow and helplessness. The boat also served as to give a goal and hope for the group. It doesn't have to be used to have a purpose in the story. Not everything in the story need to have a video game style of goals and accomplishment.

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Will Clem be found?/Who was the guy on the radio?
She's taken without anyone noticing. Lee falls asleep in the same room as Clem only to wake up a few hours later to find her gone and no one even saw or heard her being taken. After a mysterious talk over the radio with a dangerous sounding man who seems to have been ingeniously observing and involving himself in the group even before they boarded the train Lee and the group prepares to find and defeat this mysterious figure....
....After being a mystery for multiple episodes. After seeming like a figure that involves Clem and Lee in something much larger than just surviving. After all that.....he is just the dude who's mad that you stole food out of his car and simply takes Clem to a hotel room. Not only is he not a mysterious figure, but his powerful aura he portrayed by unnerving the group through messages and stealing Clem like a shadow is completely ruined. He get's hit in the head with a wine bottle by the 9 year old he kidnapped because he didn't lock the door to the room he was keeping her in. A 9 year old with a glass bottle more or less thwarts the main antagonist of the past 3 episodes....
I was not aware that the antagonist had superpowers and could not be hurt be bottles. He was a crazy guy, but he still has weakness like any other human. He didn't lock her in because he didn't view it as a kidnapping, he viewed it as a rescue. In his mind there was no reason to lock her up. He also believed that she could not hut anyone. The fact that a crazy man who talks to a zombie head of his wife would not be thinking straight should not be that surprising.

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What will happen to Lee and what will he do to ensure Clem's safety (if saved)?
Throughout the whole game Lee is constantly looking out for Clem. He grows to love her and realizes that he will do anything to protect her. He's gone through multiple dangerous situations and killed plenty of walkers just to protect this girl he has grown to care for. At the end of Episode 4 he is bitten and we see that our Hero is not invincible, but Lee has had plenty of setbacks and always comes out of them. If anything, he thrives during these moments.
....So what happens? He rooftop hops a few blocks, and easily retrieves Clem from the worst Villain the Apocalypse has ever seen in a hotel room. Then, just as he is starting to show that trademark Lee-ness (new word) by guiding Clem through the horde of zombies, he passes out and has to be saved by the 9 year old girl. Surely when he recovers he'll do something to help Clem right? Nope, he wakes up only to die a few minutes later next to a radiator. He doesn't pull through and guide Clem to ensured future safety. He doesn't die in an action packed heroic moment saving Clementine. Nope, he lays down on the ground and says he can't get up....then he dies. The end.
So you disappointed that it was a sad ending? Exactly how did you want it to end? Lee somehow get over an illness that has now cure? Lee is not superman, and there was no way he was not going to die by the end of this episode. There was no recovering, if you payed close attention you could see that there were gradual changes in his eyes and skin as the episode and the virus progressed.



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Although I think they are no longer unique and are borderline cliche now within the genre, I'm completely fine with tragic endings. I'm fine with Lee dying. I'm even fine with Clem being left alone. The problem is the incredibly lackluster way it's done. Lee finds out where Clem is, gets across town to the hotel, "defeats" the bad guy, "rescues" clem, and escapes in about the same time it took to leave the Motor Inn and get the train started........and was less exciting than the train startup sequence.
And yet you find that somehow dieing in some heroic way less cliche? The ending is not suppose to make you feel good. Heroic deaths are never as sad as ones that happen just because unfortunate circumstances. This is not a superhero story. It is suppose show a realistic and very human way people survive and die in an apocalyptic setting. This not a "save the world" type of story that you seem to implying that you want.
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The game also displays a message before every episode claiming that your choices and gameplay affect and change the story. So why is there only one ending? It's obvious that in other episodes your choices don't affect the story at all, but couldn't they at least try to make that beginning message a little bit true? I've played side scrolling platform games with 3-4 endings, yet the adventure story based game who's major selling point is choice and player involvement in the story can't even make 2.
I hate it when people think that the only way that a game can have change in a story is if it branches out or if the game has multiple endings. The changes in this game are how people interact with you. One person can have Kenny be your friend while another can have him as someone who hates you. It changes the experience of the story.
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