Quote:
Originally Posted by The13thRonin
No, no, no, no, no. It doesn't "change the experience" because the experience is exactly the same no-matter what choices you make... Whether Kenny hates you or not does not stop him dying... Whether you steal from the car or not does not stop Clementine being kidnapped... What will it take for you people to actually get it?
If I paint a pineapple red or blue or green or yellow does it stop being a pineapple? Does it "change the experience"? No. Because it's still a freaking pineapple. It's still spiky and filled with delicious fruit... Stop trying to pretend that it's something different. Like somehow by painting the pineapple red it becomes something far more interesting and meaningful than the pineapple that it was before...
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i get were you are coming from, i in fact joined the forum (after episode 2) to complain that i didn't feel like it was tailored by my play or that the choices mattered (the issue had already been raised so i decided not to go on about it) ,
but that is because when i heard about a zombie adventure game that was tailored by how i play where choices mattered, i imagined that the choices and tailored game play would be about choosing where i go, what vehicle i choose and what survivors i find and save etc. i didn't even consider dialogue choices and relationships as an important a part of a game, but that is what the tailored gameplay and choices are, and TWD games most important parts are the dialogue choices you make and the relationships you build and that the goal of the game is not to save the world but just to make moral choices that you are happy with.
i dont think you could claim they lied by advertising it the way they did, i just think its hard to describe what TDW game is, i dont know if i would consider TWD game to be a new genre but i would say it is different to most adventure games you will play, so calling it a point and click adventure game just doesn't describe it properly.
also i cant even decide at what point i would say that choices truly matter, eg. if there were a fork in the train track and we could choose to go somewhere different , would that truly matter? because it would be the same lee just in a different location (different pineapple paint) and if the story drastically changed because of a choice you made would that really matter because it would just be a choice of 2 predefined linear story lines.
i want a game like the games on the holodeck, but unfortunately we just don't have the computing power and programming to have a game that game procedurally generate stories, the best we can get is procedurally generated events that we have to invent patterns and stories for, but they will never (unless out of pure coincidence) have any kind of story craft or moral meaning they are just random events that mean nothing, i prefer that telltale made a story not an event generating machine.