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Old 12/06/2012, 03:00 am   #1
Doctanian
Senior Member
 
Join Date: Nov 2012
Posts: 271
Default Symbolism/Literary Devices

This game is pretty well written, and it's filled with literary devices. I made this thread because I wanted the community to help me list them all.

You know, things like Foreshadowing, Irony, Red herrings, things like that.

For example:

When you go to Clementine's house, you have to slay her babysitter, Sandra, only to assume that title yourself. That's pretty fucking symbolic.


Any other examples?
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