Symbolism/Literary Devices
This game is pretty well written, and it's filled with literary devices. I made this thread because I wanted the community to help me list them all.
You know, things like Foreshadowing, Irony, Red herrings, things like that.
For example:
When you go to Clementine's house, you have to slay her babysitter, Sandra, only to assume that title yourself. That's pretty fucking symbolic.
Any other examples?
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