Originally Posted by RingmasterJ5
The fact that they don't appeal to you doesn't invalidate their difficulty.
Ah, so you just breezed through all those Extreme levels?
Iron man mode. I see that you've also selectively left out a few of the games I've mentioned, by the way.
Some games do increase in difficulty, even after you've already learned the mechanics. Quite a few of them(like the ones I've mentioned) do.
If you feel bad for doing things in the game, that's much more story-related than it is gameplay-related.
If I wanted a visual novel with difficult puzzles, I'd play the Ace Attorney games or something.
While this applies to some current AAA titles, I can't say things like Far Cry 3 are sacrificing gameplay for story. Hell, XCOM isn't, either. You'll find great gameplay if you know where to look, too, like indie releases.
But, at least things like Dishonored actually have gameplay, and they aren't morphing people's definitions of an entire genre into "CYOAs with QTEs". The amount of times I've seen TWD called an adventure game just amazes me.
Basically, what I'm trying to say is that while I'll be sort of content adventure-wise just moving on and playing things like Primordia, I don't want licenses like Sam and Max being held hostage by a company who's lost track of why they were founded in the first place. I don't want, and it's a bit too early to call it "selling out", but it's getting a bit close.
i left out the ones i haven't played, my point about twitch reaction based games (Super Hexagon,Super Meat Boy,Trials Evolution) is that they aren't difficult in my opinion because they don't require thought just reaction, just like a QTE.
and i would not play iron man mode because i dont enjoy mistakes ruining my entire game.
there are tonnes of games that ignore story and only concentrate on game play mechanics, but i think what TWD has done is prove that story can actually be a part of game play