We live in a gaming era where game developers can create photo-realistic graphics in games. It wasn't a matter of "artistic" value that the game was done in a comic like fashion. It was done because the TellTale games crew don't have the talent and manpower to create them. And with the limited range of view and lack of y-axis in general, it should have been easy for any other game developer.
The game has too many plot holes to cover, and the campaign can last the average gamer around 10 hours, if that.
I also don't want to argue AGAIN about the story, but between it's plot holes and lack of weight in choices that it doesn't deserve the award. Does this game really match up with Adventure caliber of Skyrim? Or the story-telling genius of the Assassin's Creed series? Both of which required much, much more work, people, time to make.
Last edited by FAVREFAN; 12/08/2012 at 11:25 am.