Originally Posted by thestalkinghead
TWD is not a puzzle game, i to enjoy the old school point and click adventure games, but that is not what TWD is, the "challenge" in the game is the moral choices made and the personal relationships that can be formed by the choices you make and the things you say, if there were hard puzzles in TWD it would break the reality that is created by the brilliant story telling and acting that the game has, and also some arbitrary choice at the end of the game of red, blue or green would just ruin it, in my opinion that isn't what "choose your own ending" should mean, if you are going to affect the ending it should be multiple choices throughout the game that change it, not one choice at the end.
Yes, I see that. What I'm trying to say is that TTG pretty much made a visual choose-your-own-adventure novel and got more money than ever compared to any of their original adventure games. Why would they want to go back to Sam and Max or something when they can make twice as much money with TWD?