"Choice: Gaming hasn't got to the point where choice can be done right, Walking Dead is still one of the best. Mass Effect in the end had to funnel people to a very limited set of end game choices and so does Walking Dead. Fact is there are choices that make my game completely different to someone else, hell the last episode can have an entire different sequence if you choose to let it. But in the end Telltale are telling a story and it would be incredibly hard to track and cover every single angle, but they did give us choice and provide a damn good story along with it.
Oh and ALL my characters came with me to help Clem, so that again leads to you and I having completely different experiences.
Puppets: In a choose your own adventure, you are given options and some may lead to the book ending earlier than other choices. In the end there is one story that goes the longest and that is the main tale, from experiences I had as a kid I went back and took every option until I got the one that kept the story going, to enjoy the story being told to me. I think you sitting their judging the amount of restrictions the game handed you hurt your experience. I cared for Lee and Clem and I felt like my Lee did what I would have done.
The Walking Dead has NO happy ending, no rainbows and puppy dogs, as a huge fan of the comics and TV show, nothing goes right and the ending showed that to perfection. It stayed true to the universe it was created in."
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