Originally Posted by dubesor
I didn't let her shoot me. For logic reasons.
think about it...
#1 I am handcuffed to the heater anyway, so I am no threat at all.
#2 shooting me doesn't personally help me, I am dead either way.
#3 Noise. Clem shooting makes noise. And as everyone knows noise attracts walkers - unnecessary danger for Clem
#4 wasting bullets - ammo is rare these days. Why waste a bullet? Rather save it for a crucial situation.
these were my reason to just leave me handcuffed to the heater.
no reason to shoot me at all. there's the most logical explanation to "why the hell wouldn't you".
This describes my attitude completely. If she's going to survive, she needs to learn pragmatism. If I have only one lesson left to teach that sweet, brave little girl, it's "save the bullet."
I've seen a lot of "she had to shoot him to get stronger." From my perspective, she had to not
shoot him to get stronger, because a mercy kill might seem nice at the time, but if it's not necessary in order to survive, it shouldn't happen. I taught her the entire game to do what is necessary--no more, no less. It might have been hard on her to think of Lee as a walker, but I played him as someone who was always thinking of her best interests. Sure, maybe he'd suffer if she didn't kill him, and maybe it would haunt her to think of him that way... but he didn't care in my mind, because everything was about Clementine's welfare. Leaving her with an extra bullet to protect herself with was more important than anything else.
And maybe someday when she was grown, she could come back to put all three of her guardians to rest.