Originally Posted by Wynne
The story is about extreme situations. Terrible situations. Tragic situations. It's not for the kiddies. And I didn't make Clementine kill her dad, I told her to save the bullet for something that can harm her.
Give me a game like this that makes me sob for like three minutes before I can pull the trigger on a zombie child any day. It's got a lot more humanity than most of the games I've ever played. The entire point was that it's horrible, but if you hadn't done it, you would've doomed poor little Duck to a fate worse than death.
TWD deals with some harsh themes and storylines, entirely fitting for the brand "THE WALKING DEAD." It's not "THE HAPPY KITTENS AND PUPPIES FROLIC IN SUNSHINE", it's "THE WALKING DEAD." Maybe they risk Darkness-Induced Audience Apathy if they keep going like this, but they didn't "cross moral lines." They presented situations and let the player deal with them. If it felt frighteningly real, that's because it's a well-told story. It causes no actual harm to anyone. If it disturbed you, GOOD. That means it brought out your humanity and made you realize that killing is hard even in the most necessary of circumstances, something Halo and God of War will never do.
Life is hard. The game doesn't pretend it isn't. It's authentic about its storylines. I like that. This game makes me happy to live in the real world where I don't have to handle such terrible situations.
Wut. But in my opinion i think that in a ZA if you had a kid... zombies dont become de attracted to them... Only if u put zombie stink on them! if the ZA outbreak happens its more than impossible that your son, lil' girl, parents, Gran and grandad and your pet - fido are going to make it onto a boat all alive and go into a magical sunset field of ponys. Im sorry but its the truth :/ if i upset you about saying in the ZA your loved ones are going to die im sorry
i didnt mean to be insulting at all. but its the truth