Originally Posted by Secret Fawful
If you don't want to solve a puzzle, don't play games that contain puzzles. Adventure games aren't movies because they have good narrative, and they don't require flow. The point of a good adventure game is that the narrative can stop and let you explore around the game world. The narrative resumes once a puzzle is solved and stops again to let you go again. Puzzles don't need to be balanced out by story or by lowering the difficulty. Puzzles need to be balanced with PLAYER FREEDOM. That's why Back to the Future is a piece of shit, that's why Tales of Monkey Island is great, that's why Lucasarts games are great, that's why Sierra games are great, that's why Revolution games are great, that's why The Last Express is great, and that's why many jRPGs of the SNES era are great. Freedom. But don't blame the puzzle, don't blame the game, and don't treat the pace of the game like it's supposed to be a movie. It's not.
Player Freedom by its nature, means including the ability for a puzzle to be solved. It's why you have easy modes on games.
"Hah! It's like we don't even have feelings. Now pardon me while I recline in my huge executive chair and guffaw, cigar in-hand. "
"ill just go with what Winslow always when something that funny about a location in monkey island is said"