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Old 01/05/2013, 10:55 pm   #15
MSG
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Join Date: Dec 2012
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Personally, open world and longer episodes are two of the least of my concerns...especially if you want a shorter wait between episodes. And "create your own weapons," really? Not this type of game.

Biggest ones for me:

- More branching choice trees. I understand that everything might wind up the same in the end, and I still enjoyed the game, but now that TT is less under the radar, they should be able to afford putting more effort into the choices in the game. Stuff like the Doug/Carley carrying over for bits of Episodes 1-3 were very good and added to my gameplay experience. And we don't need "zomg 38 endingz," but having 3-6 more elaborate climaxes based on choice would be very interesting. For example, I thought the ending to episode 5 would've been made more interesting if it could be multiple different people - Campman if you stole from him, Andy if you left him alive, and Vernon if you made a choice noncompliant with those. Still a loose idea, so it's not the best example, but it'd be interesting to see how everything tied together that way. Could be implemented starting from episode 3, too.

- Like someone else said, sneaking puzzles. That puzzle in episode one where you had to stealthily kill every walker was pretty interesting, though simple. Something like that, but with more options to solving it - some easier, some more difficult - would be interesting. I think more puzzles in general would be a plus. Ones that require thought, not necessarily "retrieve this" or "where's Waldo" puzzles.

- Make sure it's technically sound. Do your best to eliminate the game-breaking glitches and framerate issues BEFORE it comes out. Or at least do it after...even that has been a chore.

Even without all of this, it would still be enjoyable...but everything can be improved.

Last edited by MSG; 01/05/2013 at 11:01 pm.
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