This might be the only game the developer ever made. According to a friend of mine in the UK, back in the day this was one of those games that had a shareware version that made it look great, only for it to be.....THIS.....when you spent money on it. It was commercial all right, though. I'd always seen it around, but I'd never played it. It's telling I've had to play it twice to understand a bit of the plot.
The first joke of the game. Our hero, still unnamed, can't remember anything after his fall, except a dream where he was told this. How useful.
So much for amnesia. It's cliche anyway. He calls back up and receives no answer. I hope LeChuck doesn't come calling. That part always scares me.
GAMEPLAY.
You can't use the sign at all, so I collect a pulley on the ground. Mr. Guy has the rope already. There's nothing else to do in this UGLY room, so I continue on. I also connect the rope to the pulley because that's obvious.
The next room has a pixel hunt. I had to look at a walkthrough to know this was here. It's a hook. I combine it with the rope and pulley and use it on the brick wall. It's not a full animation. The screen cuts out in between actions.
Things take a sinister turn, as I find a body. According to somewhere else I had to read, because the game doesn't make this clear....the corpse in the newspaper is this guy, and I came down here to investigate his death. Because this guy really looks like an ANIQUE....er...ANTIQUE corpse. Yes, how easily I was supposed to recognize this.

I do the only two things of any consequence...I check the body and look at the security monitor for the museum above.

ZOOM COUNT FOUR
Someone appears out of a brick wall in the museum.
THAT FACE.
DUH DURR DUH. No worries for our hero, our bad guy seems to be the equivalent of badly drawn Rihanna, Nala, or Jesus.

WTF WHY. ZOOM COUNT FIVE.

What? What?

What?

Oh, his name is PAUL.

HEY, PAUL.
To be continued....