Originally Posted by dubesor
Not really. Could be that half of the brakes are faulty... maybe the workers were lazy at certain times etc.. but doesn't matter anyhow since it's an extremely bad example.
A car manufacturer can control 100% in which car he puts his breaks, so he can make sure they will work 100% with his sold car.
But with game software it's a totally different thing. There are millions of different systems, each one running different drivers, different hardware, different operating system etc pp. That would essentially be the equivalent of the manufacturer selling his brakes separately to be put in universal cars. obviously they won't fit or work in some cars.
With regards to graphics and audio bugs you're correct. As far as direct gameplay mechanics, camera bugs, and the save system you are not. Those all run off of general x86 code. Both Intel and AMD - I hope we can agree - have done adequate testing to validate their respective architectures to run x86 software. Telltale would have been able to find and correct these errors if they had done adequate testing.