Originally Posted by Syd
If the humor/atmosphere doesn't click with you, you might not end up liking it a whole lot. There's some issues, particularly with the tediousness of moving the characters around in certain areas (the minecart section is easily the most tedious and repetitive section of the game, and you have to go through it every single playthrough). Others have complained about the controls, though I haven't had much of an issue with them myself (I've mostly been playing it with keyboard controls). Also, the main characters area all silent. The only characters that talk are the NPCs and the cave itself. It didn't bother me, but I can see how others could see a missed opportunity considering the game's development was lead by Ron Gilbert.
I think some of the reviews were too harsh, but I also don't think it was a masterpiece. It's a hit-and-miss game. Some will love it, some won't. I loved the game's sense of humor, but I also acknowledge the gameplay issues, so I'd probably give it a 7.5/10. More rally/catch-up points, particularly in the minecart section, probably would have bumped it up to an 8/10.
Thanks for the in depth review.
Like I said, I'm a fan of Gilbert's work, so I'll probably end up buying it anyway. I didn't know Psychonauts and it ended up as one of my favorite games ever.
I'll just wait for my wages and buy it. Now to explain to my girlfriend why the Valentine's Day dinner will be less spectacular this year