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Old 02/01/2013, 10:49 pm   #29
JuntMonkey
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Join Date: Jul 2010
Posts: 219
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Quote:
Originally Posted by corruptbiggins View Post
The only thing about the narration in GK1 that bugs me to this day is the way the year is said when looking at a newspaper. Stupid thing to get bugged by but there you go.
Haha I love that and think of it often at random times. "Dated June first, nineteen hundred and ninety tree..."

Quote:
Originally Posted by inm8#2 View Post
I think Jim was closest to Mark Crowe and Scott Murphy at Sierra, so they probably also recommended Chris Pope. I like the guy and think he's doing a great job with helping on Spaceventure.

A PQ-style game will be a very tough sell to today's audiences. Each subsequent Sierra kickstarter seemed to struggle more than the preceding ones, so Jim will need a lot of help.
Yea I can't see a PQ Kickstarter succeeding for much more than maybe $100K-$200K. It seems like it's the least popular of the Sierra series, especially in the amount of (or lack of) attention it gets when people wax nostalgic.

Quote:
Originally Posted by Lambonius View Post
You must be joking.

In a game that is supposed to encourage you to interact with as much stuff as possible in as many ways as possible, the idea that the voice that narrates those interactions should speak as slooooooooowwwwwwwwlllllllllyyyyyyy as humanly possible and in an awkward sounding accent is utterly absurd. I would rather shave my genitals with a cheese grater than play GK1 with the narrator voice turned on. Thank God they included an option to turn it off and allow the other voices to keep playing. That tells me that someone on the development team understood how bad it was, and that a fair number of players would hate it, because no other Sierra game I can think of has included an option to turn off JUST the narrator voice.

And yes, English is my first language. I know I'm not alone on this. I've spoken to much bigger GK fans than me who can't stand the narrator voice either. Different strokes for different folks though.
Interestingly, the voices bore the hell out of me in many - maybe "most" - other adventure games (and some non-adventures). I think that going from text to voice was bad for adventure games in some ways, because if they're not well cast it's awful to have to sit there and listen to. I can't stand listening to dialogue even in games that most of you consider "classics", like Longest Journey and Syberia and most Telltale games. So boring, so poorly acted, so long. GK1 had distinctive voices that were a pleasure to listen to. If it's a pleasure to listen to I want to hear more of it, and so I was happy to spend time listening to all the dialogue I could in GK1, especially from the narrator.

It's almost like you're saying that the goal is to chug through as many interactions as possible and therefore the process should be expedited by not using a slow narrator. But if the process itself is enjoyable, what's the rush?
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