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Originally Posted by The Fallen
They dont effect the plot at all and in that case they dont matter. The same things always happen regardless of your choices. Shawn will always die, Larry will always die, If you save Ben he dies about half an hour of game play later, If you take Lilly with you she leaves about 5 minutes later. Carley or Doug was fairly different in their defense, but in the end again, you only buy one them time and by episode 4 there's no impact. I think people wanted to have more effect on how things eventually turned out. Who lived/died etc.
In the end all the choices do is change some dialogue about how some of other characters feel/felt about you.
Dont get me wrong though this game is still one of the greats as a narrative experience, but you dont have as much control as you're led to believe.
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What I find hypocritical though is the fact there are only 2 games that allow people the kind of freedom where choices actually change the game.
1. Alpha Protocol - The best example made in the history of gaming as for as how your choices effect the story. Yet, this game flopped because people couldn't understand it was an RPG 1st, not a shooter.
Alpha Protocol is a top 10 game of all time for what it managed to do with the story and how you effect it.
2. Witcher 2 - Now I have not actually played this, but from what I heard/read it is in this discussion.
Now, besides these two exceptions, the kind of game people are asking for does not exist. And people don't realize how impossible it is to develop something like those 2 without a huge triple A budget and years of time.
Games like Mass Effect, Dues Ex: HR and others that are popular offer about as much freedom as this one does. If games like these get praised for offering "Options" then this game should blow em out of the water.